Showing posts from: Old Phireworx Posts

May 24, 2015

Golden Oldies: Design Tips That Stand The Test Of Time – Almost

Many sites today, in addition to a liberal sprinkling of graphics in the banner and in the body, have graphic navigation systems. Navigation systems have become more elaborate, as sites have evolved from 6-page brochure-like entities to full-fledged multimedia sites with multiple web applications. Coinciding with the shift in online content is a shift in the metaphor used for designing web graphics. Less and less do we see ourselves designing “pages”; instead, we now find ourselves designing Read more [...]
May 24, 2015

Golden Oldies: Page Speed Tips from 2001

Both Fireworks MX and Dreamweaver MX share many similar interface elements and editing procedures. In addition, the integration between the graphics creation program and the HTML authoring program are so tight that it is easy to produce a seamless collaborative workflow for graphics creation, optimization, and delivery into your web pages. When designing images and graphical components for your site, bear in mind that every single image, from an advertisement to a spacer increases the length of Read more [...]
May 24, 2015

Golden Oldies: Fireworks MX as a Wireframer

One of the best, and most often overlooked, uses of Fireworks is to create whole page designs with it. Its always editable vector graphics make the trial and error so important to the creative process painless. You can move things around, resize them, or change their color if you don’t like them. You can create a design and multiple variations by simply copying and pasting objects. Because Fireworks designs don’t rest on HTML like Dreamweaver designs do, you can redo entire structures using drag Read more [...]
May 24, 2015

Golden Oldies: Using Placeholder Images in Dreamweaver MX

At the earliest stages of creating and laying out a design or graphical components for your interface, you may not have the finished graphics to work with; indeed, you may not have any graphics at all. Trying to create a design and evaluating the size of images for layout purposes can be nearly impossible at times without the actual images. But sometimes a project just cannot wait for the final graphics—you need to get started. In such cases, you should use the image placeholder object to lay Read more [...]
January 5, 2010

Isometric Cube Generator

HTML <script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js" type="text/javascript"></script> <script src="//nosir.github.io/obelisk.js/dist/obelisk.min.1.0.2.js" type="text/javascript"></script> <canvas id="canvas" width="800" height="600"></canvas> JS var canvas = document.getElementById('canvas'); var point = new obelisk.Point(200, 120); var pixelView = new obelisk.PixelView(canvas, point); var color = new obelisk.CubeColor().getByHorizontalColor(obelisk.ColorPattern.RED); function Read more [...]
August 5, 2006

Best Practices in Naming Assets | Naming Files

With tight deadlines, many developers cut corners and fail to come up with a system for naming files and assets. But whether your website is large or small, it is important to be consistent with file naming. Devise a set of file naming rules, and stick to these conventions throughout your projects. If you are working with a team of designers and developers, make sure everyone understands and agrees to the conventions. Naming Files Modern computing platforms such as Windows, Macintosh, Linux Read more [...]
August 5, 2006

Best Practices in Naming Assets | File Naming Do’s and Don’ts

The following two lists encapsulate many of the best practices of asset naming conventions. As with any such lists, they aren’t so much hard and fast rules but general principles that should guide your practices. Dos • Create fully descriptive file names that replicate either what the graphic, page or document is saying or create a symbolic name, which describes what the file actually is and/or its purpose. • If your file is a HTML file, and includes a <title> tag included in the Read more [...]
August 5, 2006

Best Practices in Naming Assets

The following two lists encapsulate many of the best practices of asset naming conventions. As with any such lists, they aren’t so much hard and fast rules but general principles that should guide your practices. Read more [...]
August 5, 2006

Best Practices in Naming Assets

With tight deadlines, many developers cut corners and fail to come up with a system for naming files and assets. But whether your website is large or small, it is important to be consistent with file naming. Devise a set of file naming rules, and stick to these conventions throughout your projects. If you are working with a team of designers and developers, make sure everyone understands and agrees to the conventions. Read more [...]
March 18, 2006

Min and Max Z Depth (Courtesy of erikbianchi.com)

Thanks to Erik, a question I get asked all the time Read more [...]