July 24, 2002

Building Functioning Flash Buttons With Fireworks Graphics

Thanks in large part to Live Effects, Fireworks makes beautiful buttons. Given its ability to export to SWF, a lot of people assume that they can create killer buttons in Fireworks for use in Flash. Unfortunately, the integration of the two programs doesn’t extend quite that far. But that doesn’t mean you can’t create buttons in Fireworks for use in Flash. It just means that you need to do a couple extra steps. Read more [...]
July 24, 2002

Debugging your Fireworks MX Flash Commands (Part II) The Art of Tracing

For quick down and dirty (yet still effective) debugging, you can use the timeless art of tracing variables staight out from the internal Flash player within Flash MX to the output window. This is often useful when you wish to check if a condition exists and report that value to the output window. You can also Pseudo Trace your movie if it is a Fireworks MX Flash Command within Fireworks MX as we shall see later. Read more [...]
July 23, 2002

Debugging your Fireworks MX Flash Commands (Part I) The Debug Movie Window

When developing Flash movies that rely on variables, functions and nested functions, there is nothing more annoying than previewing your movie, and things dont happen as you want them to, or even worse...strange things start to happen. It can be easier than you imagine to get stuck in an infinite loop that will crash Flash MX if you're in a rush, and your brain isn't engaged when working with looping commands. Read more [...]
June 20, 2002

Creating a Command With Zero Programming

This Tutorial is from Special Edition Using Fireworks MX (que) by Jeffrey Bardzell In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then Read more [...]
June 20, 2002

Creating a Command With Zero Programming

In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then the next time you need to perform that sequence of actions, just run the command from the Commands menu and make Fireworks do all the work. Read more [...]
June 16, 2002

Creating Commands using Fireworks MX and Flash MX

Now that designers and developers can create interactive commands for Fireworks MX—with the help of new features in Flash MX—extensibility is about to become the hot topic in the Fireworks community. Fireworks MX already installs with several new work-saving commands, such as Align and the Data-Driven Graphics Wizard, but these are only the beginning. Don't miss out on the extensibility excitement as Fireworks users of every skill level begin to share with the world their cool tricks and step-saving Read more [...]
June 16, 2002

Creating Commands using Fireworks MX and Flash MX

Now that designers and developers can create interactive commands for Fireworks MX—with the help of new features in Flash MX—extensibility is about to become the hot topic in the Fireworks community. Fireworks MX already installs with several new work-saving commands, such as Align and the Data-Driven Graphics Wizard, but these are only the beginning. Read more [...]
June 12, 2002

Juno 1.0 now shipping with Macromedia Developer Resource Kit 2.0 for only $99!!!

The Juno Extension Set makes it easy for you to create dazzling patterns, waves, and random graphic effects with Fireworks MX. This extension set contains four commands that let you quickly create unique images, whether you’re a graphic designer or an application developer.

June 12, 2002

Juno 1.0 now shipping with Macromedia Developer Resource Kit 2.0 for only $99!!!

The Juno Extension Set makes it easy for you to create dazzling patterns, waves, and random graphic effects with Fireworks MX. This extension set contains four commands that let you quickly create unique images, whether you’re a graphic designer or an application developer.

June 10, 2002

Using Twist and Fade with Fireworks MX

Macromedia Fireworks MX features several new interactive commands—such as Resize Selected Object, Add Arrowheads, and Twist and Fade—that can significantly improve your productivity, not to mention your creativity. In this tutorial, the developer of Twist and Fade demonstrates how to use this intriguing command to convert a few simple shapes instantly into twirling, swirling, dazzling graphics. With multiple settings and options, the command's interactive menu offers endless creative possibilities. View Read more [...]