Tag archives for: Adobe Flash

April 15, 2007

Selective Lock v1.0 for Adobe Flash CS3

Selective Layer Locker will quickly every other layer on the timeline apart from the one that you select, allowing you to quickly and easily select elements on your target layer without the chance for picking up elements from other layers

April 15, 2007

Iris Wipe Transition Effect v1.0 for Adobe Flash CS3

In this Flash Panel we have 2 more scripted effects that take advantage of the built in screen transitions and automatically writes all the code for you: Iris: A simple Iris transitional effect for your Movie Clips, giving you control over the duration, easing, start location of the iris transition ('top center', 'bottom center' etc), as well as the shape ('square' or 'circle') Wipe: The industry standard wipe, with control of duration, easing and start location.   Read more [...]
October 13, 2005

Flash 8 Freebies

Two new free Flash panels for you guys and gals out there: Read more [...]
April 30, 2005

Creating a Simple Button Effect Using the MC Tween Prototypes

Not so much a tutorial, as a mini technique with attached code. I added this recently to the Phireworx blog, but thought it would be a good idea to add it within the tutorial section so it doesn't get lost. Using the ubiquitous MC Tween prototype library which has been around and I've been using for a while (found here), I needed to create some quick buttons which had a funky sliding effect complete with alpha fading, so I thought I'd share it with you Read more [...]
August 17, 2004

The Flash Anthology: Cool Effects & Practical ActionScript – Chapter 1: Flash Essentials

Life without Flash would be uninteresting and mundane. Flash sites are to static HTML sites what a family-size, deep-crust pizza with all the toppings is to a piece of toast. Many of today's big-impact sites are either full-blown Rich Internet Applications (RIAs) or a prudent blend of HTML and Flash. This careful melding of technologies, coupled with seamless integration, means the difference between an online experience that's striking, and one that's utterly forgettable. Read more [...]
August 17, 2004

The Flash Anthology: Cool Effects & Practical ActionScript – Chapter 5: Sound Effects

Sadly, sound within Flash projects is often included as an afterthought—if it's included at all. Hurried, last-minute sound additions typically amount to no more than a clichéd loop that serves little purpose. If you ever find yourself in the position of importing a sound clip into a project without a clear idea of why you're doing it, stop and repeat the Flash designers' mantra: bad use of sound can destroy the entire user experience. Read more [...]
June 24, 2004

Integrate Flash MX 2004 and Director MX 2004

There are no two ways about it: Flash MX 2004 is a powerful development environment for creating fun and engaging applications. Yet, there comes a time when you may need a little more control of system-related functions such as being able to detect the operating system the user is using, launching external programs, detecting default file handling applications and controlling system windows -- especially when creating distributed applications. Read more [...]
July 24, 2002

Building Functioning Flash Buttons With Fireworks Graphics

Thanks in large part to Live Effects, Fireworks makes beautiful buttons. Given its ability to export to SWF, a lot of people assume that they can create killer buttons in Fireworks for use in Flash. Unfortunately, the integration of the two programs doesn’t extend quite that far. But that doesn’t mean you can’t create buttons in Fireworks for use in Flash. It just means that you need to do a couple extra steps. Read more [...]
June 16, 2002

Creating Commands using Fireworks MX and Flash MX

Now that designers and developers can create interactive commands for Fireworks MX—with the help of new features in Flash MX—extensibility is about to become the hot topic in the Fireworks community. Fireworks MX already installs with several new work-saving commands, such as Align and the Data-Driven Graphics Wizard, but these are only the beginning. Read more [...]