July 24, 2002

Debugging your Fireworks MX Flash Commands (Part II) The Art of Tracing

For quick down and dirty (yet still effective) debugging, you can use the timeless art of tracing variables staight out from the internal Flash player within Flash MX to the output window. This is often useful when you wish to check if a condition exists and report that value to the output window. You can also Pseudo Trace your movie if it is a Fireworks MX Flash Command within Fireworks MX as we shall see later. Read more [...]