Showing posts from: Tutorials

July 9, 2004

A New Autoshape: Ribbon

Last week we introduced you to the Wave Auto Shape. This week we will introduce the Ribbon Auto Shape. As stated last week, these two Auto Shapes were created by Hiroshi Miyazawa, who works for Macromedia on the Fireworks QA team.

View here

July 2, 2004

Flash Interface Design Made Simple

Elegant interface design *is* achievable with Flash. You just need to know the basics, and be keen to experiment! Steve explains and applies the essentials as he creates a great interface in this step-by-step tutorial.

View here

June 24, 2004

Migrate ActionScript 1.0 to ActionScript 2.0 , Part 1: The Basics

ActionScript 2.0, introduced with Flash MX 2004, is the new object-oriented scripting language that has Flash developers in a spin. Climb aboard the AS 2.0 bandwagon as Steve explains its enhancements, and shows how you can migrate your old ActionScript code to AS2.0! Read more [...]
June 24, 2004

Integrate Flash MX 2004 and Director MX 2004

There are no two ways about it: Flash MX 2004 is a powerful development environment for creating fun and engaging applications. Yet, there comes a time when you may need a little more control of system-related functions such as being able to detect the operating system the user is using, launching external programs, detecting default file handling applications and controlling system windows -- especially when creating distributed applications. Read more [...]
June 24, 2004

A New Autoshape: Wave

Hiroshi Miyazawa, of the Fireworks Development team, has created two new Autoshapes: Wave and Ribbon. In this article you will find a quick start card and a mini-tutorial for the Wave Autoshape. Read more [...]
May 27, 2004

Fireworks Essential Tips: Part 1

When creating interfaces elements that will eventually end up on show for public consumption consider each individual element within the design and ask yourself the following questions. Does the element play a functional part in the interface? Will the element work in the medium it is intended? If the element is an animation, video or auditory narrative, does it add to the overall aesthetics of the design? If you answered ‘No' to any of these three questions, revisit the element, and either improve it or ditch it, then ask yourself the same questions again. Read more [...]
October 30, 2003

Creating Isometric Illustrations with Super Guides 1.0 and Fireworks MX

Super Guides 1.0 is an axonometric projection template creator to allow you to create templates of any size, angle and opacity for your isometric illustration needs. Super Guides 1.0 picks up where the standard Fireworks MX guides end, and allows you to create a template for creating isometric illustrations. Read more [...]
October 30, 2003

Down and Dirty Flash Effects : Part I Scripted Motion Basics

When creating animations and effects within Flash, the easiest way to do it to the uninitiated is by complex tweening and multiple key frames which can take many hours of your time and can result in unrecoverable catastrophes when you make a mistake. Read more [...]
April 19, 2003

Using FOTO with Fireworks MX : Soft Glamour Pro

In this tutorial, you will learn how to harness the power of one of the members of the new command set from Phireworx. Soft Glamour Pro is a powerful command, and is one of five of the members of FOTO. Read more [...]
April 11, 2003

Using FOTO with Fireworks MX : Pencil Sketch

In this tutorial, you will learn how to harness the power of one of the members of the new command set from Phireworx. Pencil Sketch is a powerful command, and is one of five of the members of FOTO. Read more [...]