Showing posts from: Adobe Fireworks Tutorials

July 29, 2002

Masking Effects in Fireworks MX

Create eye-catching collage effects with masking and layer-blending techniques. Italian artist Japi Honoo shares her trade secrets. In Fireworks MX, masking is used to create all sorts of useful and interesting visual effects. Any object—vector or bitmap—can be used to mask another. You can also design your own mask by starting with a clean slate and painting as you go with the many bitmap tools in Fireworks MX. With these masking and bitmap tools now more accessible than ever on the new Property Read more [...]
July 24, 2002

Building Functioning Flash Buttons With Fireworks Graphics

Thanks in large part to Live Effects, Fireworks makes beautiful buttons. Given its ability to export to SWF, a lot of people assume that they can create killer buttons in Fireworks for use in Flash. Unfortunately, the integration of the two programs doesn’t extend quite that far. But that doesn’t mean you can’t create buttons in Fireworks for use in Flash. It just means that you need to do a couple extra steps. Read more [...]
July 24, 2002

Debugging your Fireworks MX Flash Commands (Part II) The Art of Tracing

For quick down and dirty (yet still effective) debugging, you can use the timeless art of tracing variables staight out from the internal Flash player within Flash MX to the output window. This is often useful when you wish to check if a condition exists and report that value to the output window. You can also Pseudo Trace your movie if it is a Fireworks MX Flash Command within Fireworks MX as we shall see later. Read more [...]
July 23, 2002

Debugging your Fireworks MX Flash Commands (Part I) The Debug Movie Window

When developing Flash movies that rely on variables, functions and nested functions, there is nothing more annoying than previewing your movie, and things dont happen as you want them to, or even worse...strange things start to happen. It can be easier than you imagine to get stuck in an infinite loop that will crash Flash MX if you're in a rush, and your brain isn't engaged when working with looping commands. Read more [...]
June 20, 2002

Creating a Command With Zero Programming

In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then the next time you need to perform that sequence of actions, just run the command from the Commands menu and make Fireworks do all the work. Read more [...]
June 10, 2002

Using Twist and Fade with Fireworks MX

Macromedia Fireworks MX features several new interactive commands—such as Resize Selected Object, Add Arrowheads, and Twist and Fade—that can significantly improve your productivity, not to mention your creativity. In this tutorial, the developer of Twist and Fade demonstrates how to use this intriguing command to convert a few simple shapes instantly into twirling, swirling, dazzling graphics. With multiple settings and options, the command's interactive menu offers endless creative possibilities. View Read more [...]
April 4, 2002

Twist and Fade v2.0 (Fireworks 4)

The first version of Twist and Fade was created for a command tutorial I was writing for Jeffrey Bardzell and Lisa Lopuck's Fireworks 4.0 Expert Edge book. I had struggled for hours trying to come up with a command that was both simple to explain, but also also fun and creative. Read more [...]
April 4, 2002

Twist and Fade v2.0 (Fireworks 4)

The first version of Twist and Fade was created for a command tutorial I was writing for Jeffrey Bardzell and Lisa Lopuck's Fireworks 4.0 Expert Edge book. I had struggled for hours trying to come up with a command that was both simple to explain, but also also fun and creative. It finally came down to just 10 lines of code and was extremely easy to learn, while also achieving my goal for making it exciting and creative for the reader to use. But beyond the scope of the book, Twist and Fade still Read more [...]
February 22, 2002

Creating a DHTML Interaction with Fireworks and Dreamweaver

In this tutorial, you will create a simple quiz interaction using Fireworks’ export to CSS option and the Dreamweaver Show-Hide Layers behavior. Few software programs enable you to create interactivity without having to do any scripting, but Dreamweaver is one of them. When you add the Fireworks export to CSS layers feature to the workflow, you have an easy way to add graphics into the interaction. Read more [...]