Showing posts from: Adobe Fireworks Extensions

July 24, 2002

Debugging your Fireworks MX Flash Commands (Part II) The Art of Tracing

For quick down and dirty (yet still effective) debugging, you can use the timeless art of tracing variables staight out from the internal Flash player within Flash MX to the output window. This is often useful when you wish to check if a condition exists and report that value to the output window. You can also Pseudo Trace your movie if it is a Fireworks MX Flash Command within Fireworks MX as we shall see later. Read more [...]
July 23, 2002

Debugging your Fireworks MX Flash Commands (Part I) The Debug Movie Window

When developing Flash movies that rely on variables, functions and nested functions, there is nothing more annoying than previewing your movie, and things dont happen as you want them to, or even worse...strange things start to happen. It can be easier than you imagine to get stuck in an infinite loop that will crash Flash MX if you're in a rush, and your brain isn't engaged when working with looping commands. Read more [...]
June 20, 2002

Creating a Command With Zero Programming

This Tutorial is from Special Edition Using Fireworks MX (que) by Jeffrey Bardzell In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then Read more [...]
June 20, 2002

Creating a Command With Zero Programming

In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then the next time you need to perform that sequence of actions, just run the command from the Commands menu and make Fireworks do all the work. Read more [...]
June 16, 2002

Creating Commands using Fireworks MX and Flash MX

Now that designers and developers can create interactive commands for Fireworks MX—with the help of new features in Flash MX—extensibility is about to become the hot topic in the Fireworks community. Fireworks MX already installs with several new work-saving commands, such as Align and the Data-Driven Graphics Wizard, but these are only the beginning. Don't miss out on the extensibility excitement as Fireworks users of every skill level begin to share with the world their cool tricks and step-saving Read more [...]
April 4, 2002

Twist and Fade v2.0 (Fireworks 4)

The first version of Twist and Fade was created for a command tutorial I was writing for Jeffrey Bardzell and Lisa Lopuck's Fireworks 4.0 Expert Edge book. I had struggled for hours trying to come up with a command that was both simple to explain, but also also fun and creative. Read more [...]
February 22, 2002

Creating a DHTML Interaction with Fireworks and Dreamweaver

In this tutorial, you will create a simple quiz interaction using Fireworks’ export to CSS option and the Dreamweaver Show-Hide Layers behavior. Few software programs enable you to create interactivity without having to do any scripting, but Dreamweaver is one of them. When you add the Fireworks export to CSS layers feature to the workflow, you have an easy way to add graphics into the interaction. Read more [...]