Showing posts from: Tutorials

March 9, 2003

Using FOTO with Fireworks MX : Monochrome

In this tutorial, you will learn how to harness the power of one of the members of the new command set from Phireworx. Monochrome is a powerful command, and is one of five of the members of FOTO. The "Monochrome" Command converts photographic images into CMYK duotone mode like images.It produces monochromatic RGB images simulating the CMYK duotone mode. The effect is created combining a default black ink to an user defined hue and is created on a separated layer, leaving intact the original image. Read more [...]
March 9, 2003

Using FOTO with Fireworks MX : Color Glow Pro

In this tutorial, you will learn how to harness the power of one of the members of the new command set from Phireworx. Color Glow Pro is a powerful command, and is one of five of the members of FOTO. Color Glow Pro, adds a complex series of filters and layer manipulations of the original image to give a powerful glow to the image. Not only do you have control of the degree of glow applied, but you can specify optional glow tinting for added effect. Read more [...]
November 23, 2002

Getting the most out of the Soft Glamour 2 Command for Fireworks MX

Professional photographers are used to applying a filter called “Soft focus” (also know as a “Glamour” effect) to enhance fashion and advertising photo shots. The soft focus effect, instead of degrading an image like a simple focus manipulation will do, upholds a sharp version of the subject adding a soft glowing version of it and enhancing, this way, the overall atmosphere. read more

August 4, 2002

Using Juno with Fireworks MX : Vortex Creator

In this tutorial, you'll learn how to effectively use the new Vortex Creator, part of the Juno command set from Phireworx. With Juno you have easy access to creating amazing effects that will bring any composition to life. Before launching straight into the tutorial, if you haven't yet purchased Juno, now is an excellent opportunity to do so. Setting up the Workspace 1 Create a new Fireworks document. Some of the commands produce quite large results, so set the canvas size to 800 x Read more [...]
July 29, 2002

Masking Effects in Fireworks MX

Create eye-catching collage effects with masking and layer-blending techniques. Italian artist Japi Honoo shares her trade secrets. In Fireworks MX, masking is used to create all sorts of useful and interesting visual effects. Any object—vector or bitmap—can be used to mask another. You can also design your own mask by starting with a clean slate and painting as you go with the many bitmap tools in Fireworks MX. With these masking and bitmap tools now more accessible than ever on the new Property Read more [...]
July 24, 2002

Building Functioning Flash Buttons With Fireworks Graphics

Thanks in large part to Live Effects, Fireworks makes beautiful buttons. Given its ability to export to SWF, a lot of people assume that they can create killer buttons in Fireworks for use in Flash. Unfortunately, the integration of the two programs doesn’t extend quite that far. But that doesn’t mean you can’t create buttons in Fireworks for use in Flash. It just means that you need to do a couple extra steps. Read more [...]
July 24, 2002

Debugging your Fireworks MX Flash Commands (Part II) The Art of Tracing

For quick down and dirty (yet still effective) debugging, you can use the timeless art of tracing variables staight out from the internal Flash player within Flash MX to the output window. This is often useful when you wish to check if a condition exists and report that value to the output window. You can also Pseudo Trace your movie if it is a Fireworks MX Flash Command within Fireworks MX as we shall see later. Read more [...]
July 23, 2002

Debugging your Fireworks MX Flash Commands (Part I) The Debug Movie Window

When developing Flash movies that rely on variables, functions and nested functions, there is nothing more annoying than previewing your movie, and things dont happen as you want them to, or even worse...strange things start to happen. It can be easier than you imagine to get stuck in an infinite loop that will crash Flash MX if you're in a rush, and your brain isn't engaged when working with looping commands. Read more [...]
June 20, 2002

Creating a Command With Zero Programming

In this tutorial, you will create a Fireworks command using the History panel. The History panel stores all of your actions in Fireworks as you work. You can then group a sequence of these actions, and save them as a command. The History panel, therefore, is great for recording sequences of actions that you use over and over. You just perform the sequence once, save it as a command, and then the next time you need to perform that sequence of actions, just run the command from the Commands menu and make Fireworks do all the work. Read more [...]
June 16, 2002

Creating Commands using Fireworks MX and Flash MX

Now that designers and developers can create interactive commands for Fireworks MX—with the help of new features in Flash MX—extensibility is about to become the hot topic in the Fireworks community. Fireworks MX already installs with several new work-saving commands, such as Align and the Data-Driven Graphics Wizard, but these are only the beginning. Read more [...]